I'm rendering an underwater scene and was having an issue where it appeared the camera's FOV was being rendered differently. I posted about this (thinking it was VRay) here. I've learned that it's the IOR of the material I'm using on the water. If I put the camera INSIDE the Phoenix simulation grid, it will render fine, but this grid is pretty small, so I need the camera to be outside of it. When I put the camera outside the simulation grid, it takes the material's IOR into play and affects the render. Is there a "proper" way to do an underwater scene when using Phoenix?
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Rendering an underwater scene
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There are screen shots in the original post that I linked in the first message: http://forums.chaosgroup.com/showthr...618#post704618
I'm unsure of what the "underwater googles" is... where is that? I haven't found a good tutorial about making an underwater scene in VRay/Phoenix yet... is there one around?
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Looks like you are using the official 2.2 version - you should better get a nightly build - drop a mail to Support and ask for permissions for the 2.2 nightly builds. In the official 2.2 you would not be able to turn this option off - it would constantly be enabled and is not present in the interface yet...Svetlin Nikolov, Ex Phoenix team lead
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Negative - that's the catch with nightlies. They do have a ton of fixes over 2.2, however, and a new liquid solver as well. The nightlies from Aug 3th (the last ones for 2.2) have passes all our internal test scenes, so they should be generally ok.
If you are going to use them only for rendering though, you should definitely go for them, but in this case you can just use a VRayVolumeGrid - it's a snapshot of how the Phoenix nightlies were when V-Ray was released, so it should be okay as well.Svetlin Nikolov, Ex Phoenix team lead
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