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  • Blowing smoke away from a point

    I have problem that maybe some of you can suggest a solution to:

    I have a pipe filled with PhoenixFD smoke.
    There is a small hole in the wall of the pipe where air is blowing in. I want smoke that is passing by this point to be affected by the air.

    The problem is that the wind force in 3dsmax seems to affect all the smoke, not just at this point. Changing the icon size has no effect, so I a bit clueless of what to do ...
    Can anyone help me?

    I am using PhoenixFD 2.2 official with 3dsmax 2016

  • #2
    Use something that the smoke can collide with. A simple, small particle flow system for instance.

    I would test if that worked.

    Comment


    • #3
      Yeah, that might work. I`ll try it. Thanks

      Comment


      • #4
        Is there something I need to do to make the smoke react with the particles, other than having the particles in the simulator and not excluded of course?
        They dont seem to affect it, but maybe I just need to crank the number of particles up really high ...

        Comment


        • #5
          Use the particles as a separate source (temperature only). Maybe best to use Inject mode and then lower the temperature (depends what this 'air' is supposed to be) it will inject new temperature values into the sim but stir the smoke in the pipe nicely

          Or if you want actual collision from the particle geometry then just stick a Mesher object in there to replace the pflow geometry. I personally would go with the 1st option
          Adam Trowers

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          • #6
            Thanks! I will try it out

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