Hi there,
I´m back with another observation. I´ve recently worked on some smoke underwater and I had some trouble making the smoke look as dense as in other examples.
Now I have another shot (not underwater) with a similar problem and I accidentally made an observation, I already had suspected before: The lighting does indeed play a huge role in the overall look.
I attached two pictures to highlight this:
In the first picture the lighting is the same, but its inside a closed container (the tube).
In the second I accidentally rendered without the tube and I got a much more "volumetric" look.
There are three spherical Vray lights in this scene: One coming from above the smoke emitter inside the tube, one coming from the front of the smoke and one placed outside the tube for the yellow glowing look.
So now I´m wondering if there is some option in the rendering settings that I´m missing or if I´m just beeing dumb, since this is just how the actual lighting inside the tube would make the smoke look like.
I also didn´t like the look of he smoke rendered with the tube around it, because it didn´t seem to integrate well with its surrounding.
I´m currently doing another sim, so I can´t test some things I had in mind (like excluding the tube from casting shadows), I´ll post my findings but would also appreciate some input from the professionals...
I´m back with another observation. I´ve recently worked on some smoke underwater and I had some trouble making the smoke look as dense as in other examples.
Now I have another shot (not underwater) with a similar problem and I accidentally made an observation, I already had suspected before: The lighting does indeed play a huge role in the overall look.
I attached two pictures to highlight this:
In the first picture the lighting is the same, but its inside a closed container (the tube).
In the second I accidentally rendered without the tube and I got a much more "volumetric" look.
There are three spherical Vray lights in this scene: One coming from above the smoke emitter inside the tube, one coming from the front of the smoke and one placed outside the tube for the yellow glowing look.
So now I´m wondering if there is some option in the rendering settings that I´m missing or if I´m just beeing dumb, since this is just how the actual lighting inside the tube would make the smoke look like.
I also didn´t like the look of he smoke rendered with the tube around it, because it didn´t seem to integrate well with its surrounding.
I´m currently doing another sim, so I can´t test some things I had in mind (like excluding the tube from casting shadows), I´ll post my findings but would also appreciate some input from the professionals...
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