I was wondering if there is a way to get more control over the light penetration of the volume? Right now I have a sim that works fine. The only problem is that light goes too deep into the volume and wipes out some of the nice details
in the sim. How do I stop the light from getting too deep into the volume without changing the opacity? (the preview looks better that my render, and I can't match it.)
I think what I am looking for is some sort of absorption. (like how much light will disappear per depth-step in the volume.) Is there a function like that?
in the sim. How do I stop the light from getting too deep into the volume without changing the opacity? (the preview looks better that my render, and I can't match it.)
I think what I am looking for is some sort of absorption. (like how much light will disappear per depth-step in the volume.) Is there a function like that?
Comment