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light absorbtion

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  • light absorbtion

    I was wondering if there is a way to get more control over the light penetration of the volume? Right now I have a sim that works fine. The only problem is that light goes too deep into the volume and wipes out some of the nice details
    in the sim. How do I stop the light from getting too deep into the volume without changing the opacity? (the preview looks better that my render, and I can't match it.)

    I think what I am looking for is some sort of absorption. (like how much light will disappear per depth-step in the volume.) Is there a function like that?

  • #2
    You can use those two:

    Own Light Scatter Mult - [Valid only when Scattering is set to Approximate or Approximate+Shadows] This multiplier determines how far the light travels through the volumetric, based on the distance from the emissive light itself.
    External Light Scatter Mult – [Valid only when Scattering is set to Approximate or Approximate+Shadows ] This multiplier determines how far the light from all external light sources travels through the volumetric. Both Scatter Boost parameters don't alter the visual density of the smoke to the camera, and only apply to the illumination.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Sounds exactly what I'm looking for!! I will try it right away.

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      • #4
        never mind, found it!
        Last edited by gardeler; 05-10-2016, 01:43 AM.

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        • #5
          It worked! Thank you for the tip. I have no idea why i never played with that slider before...

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          • #6
            Glad it's all good
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

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