Hello everyone!
I have a 400-frame fluid sim that consistently crashes about 30% in. I think I've pinpointed the cause of the crash - I'm retiming my 200f sim in the scene by changing the time bend mode to 'cache index' under 'Input', animating the index to scale time within a 400f sequence. If I have 'Frame Blend' to 'Interpolation', no crash but undesirable results - if I set it to 'velocity' (for a smooth interpolation between sim frames), it eventually jacks my memory up until crashing (several frames into the interpolation blending). I can't preview viewport sequence, render or export the mesh as alembic without it crashing. If I resume render after a crash, it renders a few frames, runs out of memory and crashes again. Frame blending with velocity is killing my machine.
At this point I can't render the mesh, I can't export the mesh... what can I do? Is this the kind of thing people use Krakatoa for, to retime? Would I then need to use Frost to mesh? I have no budget for additional tools, I would love to retime with Phoenix... How can I keep the memory from getting out of control until crash? Can I retime the sim data itself without using frame blending and messing with the input?
3ds Max 2017, Vray 3.4, Phoenix FD 3
Xeon E5-2650 2GHZ w/ 64 GB RAM
Titan X
Let me know what other information you need - Thank you for any guidance!
I have a 400-frame fluid sim that consistently crashes about 30% in. I think I've pinpointed the cause of the crash - I'm retiming my 200f sim in the scene by changing the time bend mode to 'cache index' under 'Input', animating the index to scale time within a 400f sequence. If I have 'Frame Blend' to 'Interpolation', no crash but undesirable results - if I set it to 'velocity' (for a smooth interpolation between sim frames), it eventually jacks my memory up until crashing (several frames into the interpolation blending). I can't preview viewport sequence, render or export the mesh as alembic without it crashing. If I resume render after a crash, it renders a few frames, runs out of memory and crashes again. Frame blending with velocity is killing my machine.
At this point I can't render the mesh, I can't export the mesh... what can I do? Is this the kind of thing people use Krakatoa for, to retime? Would I then need to use Frost to mesh? I have no budget for additional tools, I would love to retime with Phoenix... How can I keep the memory from getting out of control until crash? Can I retime the sim data itself without using frame blending and messing with the input?
3ds Max 2017, Vray 3.4, Phoenix FD 3
Xeon E5-2650 2GHZ w/ 64 GB RAM
Titan X
Let me know what other information you need - Thank you for any guidance!
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