Hello again!
Has anyone tried mixing the rgb channels and use the grid texture? I'm trying to mix two colors; blue and yellow. The result should end up to be green, but instead it only becomes a slight tint of blue. It looks as if where the colors start to collide, the result of the yellow fluid changes to white, which then mixes with the blue to make the sky blue color. Why is it changing to white when colliding? I have attached a few settings and screen grabs of the results I'm getting. My liquid dynamics RGB diffusion is set to 1. I have exported the rgb grid information in the output and set the colors for both emitters and checked rgb. I have then used the phoenixfd grid texture and chosen the RGB channel to map. The diffuse color of the texture is set to black for the highest constrast.
I have also tried different mapping types; mirror, clamped, single, etc.
Any guesses or obvious things I overlooked?
Has anyone tried mixing the rgb channels and use the grid texture? I'm trying to mix two colors; blue and yellow. The result should end up to be green, but instead it only becomes a slight tint of blue. It looks as if where the colors start to collide, the result of the yellow fluid changes to white, which then mixes with the blue to make the sky blue color. Why is it changing to white when colliding? I have attached a few settings and screen grabs of the results I'm getting. My liquid dynamics RGB diffusion is set to 1. I have exported the rgb grid information in the output and set the colors for both emitters and checked rgb. I have then used the phoenixfd grid texture and chosen the RGB channel to map. The diffuse color of the texture is set to black for the highest constrast.
I have also tried different mapping types; mirror, clamped, single, etc.
Any guesses or obvious things I overlooked?
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