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Activating gravity like a switch?

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  • Activating gravity like a switch?

    Hey all,

    What would be the process, if possible, to turn on gravity with a trigger? I have a sim that needs to act like melting wax. I would like to initially fill an object with no gravity and have another object activate and/or scale gravity the closer it gets, or even on collide. Is this possible? I'm not finding any examples of this being done with PFD. Thanks!

  • #2
    Hello,

    Currently this is not possible. The gravity value works for the whole simulator, not per object.

    We plan to implement that in the future, though.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Cool, good to know! Thank you.

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      • #4
        you need mapped viscosity, not gravity
        ______________________________________________
        VRScans developer

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