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liquid sim fine geometry

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  • liquid sim fine geometry

    Hi,

    i did some liquid test scene with the new Phoenix version.

    See here. Problem, underwater the raspberry is flickering.
    https://youtu.be/70xkjBgHKgQ

    So i took a higher grid, increased the Steps per frame to 6 and smoothed the input.

    But watch the red one. There are still some noisy bobbles.
    https://youtu.be/WIUBh8i-vhM

    Is there any trick to avoid that?

    Thanks,
    Jan

  • #2
    Hmm, well it seems that it clears the liquid a bit more than it has to. Do you have Clear Inside in the right-click Phoenix properties of the object by any chance?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Ah, didnĀ“t know the options. Thanks. I will try it next week.

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