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water from fire hydrant

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  • water from fire hydrant

    Hi. Are they any tutorials how to make water pouring out of run over fire hydrant
    Ours looks like a thin cylinder of water going up
    sample https://youtu.be/TWVHXKpuLaA?t=26s
    thank you

  • #2
    Break up your emitter a lot! If you emit from geometry, you can put a volume select with an animated noise texture map in it to randomly select faces, feed these into a delete mesh modifier so your emitter is chopped up. Then put on an ffd modifier and pull the centre out so that the water will spread slightly rather that all going the same direction, then a noise modifier with a tiny amount just to wobble the angles of the faces about a tiny bit more - the more variety the better!

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    • #3
      I would probably treat it like an upside down waterfall (in a way). You are going to want 'simulate air effects' on and quite high 'by free fly' on the splash roll out.
      Adam Trowers

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      • #4
        thank you all

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