Okay. so i have a shot of which i am gonna simulate a missile launch. the missile it self will be travelling for about 6 miles and the camera would see its whole trajectory all the time. I also do not want the smoke to dissipate. The missile itself will be starting off fairly close to the camera and then going towards the horizon away from the camera.
What i am thinking is that i would do a high detailed sim for only the launch and then do another lower res sim for the travel. It is the lower res sim i am interested in how to do best. Should i link the grid to the missile or should it be stationary and expand with the missile?
Anyone got some tips for as to how to get the best possible details and simulation time with such a large grid?
What i am thinking is that i would do a high detailed sim for only the launch and then do another lower res sim for the travel. It is the lower res sim i am interested in how to do best. Should i link the grid to the missile or should it be stationary and expand with the missile?
Anyone got some tips for as to how to get the best possible details and simulation time with such a large grid?
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