Hi,
I have searched the forum for a solution to this problem, but wasn't successful.
I try to make a stormy sea with high waves and tend to get areas in the ocean which are almost black.
Also I do not get rid of the edges near the front (Camera).
Has anybody a solution for this?
And yet another question - is it possible for objects to "interact" with the Phoenix FD simulations? I mean the other way around - lets say the sphere should bob on the waves - is there an easy way to accomplish this, after the simulation of the waves has been done? (probably not, as it is only a displacement texture, isn't it ? )
Thanks, Michael
I have searched the forum for a solution to this problem, but wasn't successful.
I try to make a stormy sea with high waves and tend to get areas in the ocean which are almost black.
Also I do not get rid of the edges near the front (Camera).
Has anybody a solution for this?
And yet another question - is it possible for objects to "interact" with the Phoenix FD simulations? I mean the other way around - lets say the sphere should bob on the waves - is there an easy way to accomplish this, after the simulation of the waves has been done? (probably not, as it is only a displacement texture, isn't it ? )
Thanks, Michael
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