Hi Ivaylo
I successfully exported my ocean mass of water as mesh
and configured the export for this and took unreasonable 17
hours , for 400 frames, not kidding.
I am exporting to Isotropix clarisse and will use alembic point cloud info only
, is there a way to use cache files ? am i doing anything wrong ?
With particles , I set the export option to particles and
selected the Phoenix liquid simulator only, not the shaders,
Well 17 hours made for half of it , and I just could not wait.
I am using exocortex crate and selection ,
Please clarify why this export module is so slow ,and I can't find any useful
tip in the help . Are you adressing those export issues in the nightlies ?
That said, Congratulation on the team !
I am very happy with Phoenix 3.0 overall, and I know , many other users.
I am amazed with the development and simplicity of use that has been achieved
in comparison.
Please don't give up of the tutorials , for a guide ,see the advertised new features
which functionality, we've been guessing so far, the example scenes and presets do help.
I successfully exported my ocean mass of water as mesh
and configured the export for this and took unreasonable 17
hours , for 400 frames, not kidding.
I am exporting to Isotropix clarisse and will use alembic point cloud info only
, is there a way to use cache files ? am i doing anything wrong ?
With particles , I set the export option to particles and
selected the Phoenix liquid simulator only, not the shaders,
Well 17 hours made for half of it , and I just could not wait.
I am using exocortex crate and selection ,
Please clarify why this export module is so slow ,and I can't find any useful
tip in the help . Are you adressing those export issues in the nightlies ?
That said, Congratulation on the team !
I am very happy with Phoenix 3.0 overall, and I know , many other users.
I am amazed with the development and simplicity of use that has been achieved
in comparison.
Please don't give up of the tutorials , for a guide ,see the advertised new features
which functionality, we've been guessing so far, the example scenes and presets do help.
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