Can phoenix do a tipe stop ala matrix in the simulation?
For example the simulation proceeds for the first 50 frames, then stops for lets say 30 frames (everything stops, drops on the air, splashes etc.), and then continue?
Is this possible and how?
Regards,
Zach
For example the simulation proceeds for the first 50 frames, then stops for lets say 30 frames (everything stops, drops on the air, splashes etc.), and then continue?
Is this possible and how?
Regards,
Zach
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