Hi all,
I've spent the last few weeks trying to come up with a reasonably good looking solution to this dry ice / fog effect. My results have varied between decent and awful. Initially I was using just the Smoke sim, but found the edges to be very puffy and consistent, trying both the Clouds and Cold Smoke presets. So then I checked out the ink in water sample, and while the effect was much wispier, it flew pretty far out of control over time and I've been trying to tame that. The problem I'm finding is the documentation doesn't help much, it's so basic.
The point of it is to arrive at something like in this clip, at 2:42 and on. It's doing the very same thing we're trying to achieve, with a translucent figure emitting a curly smoke/mist with some soft turbulence and floating in air.
https://www.youtube.com/watch?v=VSDqDOLupNc
Before I get into all the other tests I've done, does someone have a good idea of at least where to start getting this kind of effect? The simulations take hours to do, rendering is equally painful even on just one animated mesh and a basic scene. Right now I'm using 25K particles and a point particle shader into a grid of 3cm cells, with a turbulence as well. The turbulence preview is boggling, I figured I want it in a 10cm area but it's a straight line.
I was trying to post a screenshot of the interface and my render but 3dsmax 2014 is completely unresponsive after stopping the simulation. I guess I'll kill it and launch my last save. Here is the last image I rendered before the interface went to hell.
Thanks,
Chris
Anyways any ideas about doing this effect?
I've spent the last few weeks trying to come up with a reasonably good looking solution to this dry ice / fog effect. My results have varied between decent and awful. Initially I was using just the Smoke sim, but found the edges to be very puffy and consistent, trying both the Clouds and Cold Smoke presets. So then I checked out the ink in water sample, and while the effect was much wispier, it flew pretty far out of control over time and I've been trying to tame that. The problem I'm finding is the documentation doesn't help much, it's so basic.
The point of it is to arrive at something like in this clip, at 2:42 and on. It's doing the very same thing we're trying to achieve, with a translucent figure emitting a curly smoke/mist with some soft turbulence and floating in air.
https://www.youtube.com/watch?v=VSDqDOLupNc
Before I get into all the other tests I've done, does someone have a good idea of at least where to start getting this kind of effect? The simulations take hours to do, rendering is equally painful even on just one animated mesh and a basic scene. Right now I'm using 25K particles and a point particle shader into a grid of 3cm cells, with a turbulence as well. The turbulence preview is boggling, I figured I want it in a 10cm area but it's a straight line.
I was trying to post a screenshot of the interface and my render but 3dsmax 2014 is completely unresponsive after stopping the simulation. I guess I'll kill it and launch my last save. Here is the last image I rendered before the interface went to hell.
Thanks,
Chris
Anyways any ideas about doing this effect?
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