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  • Wetmap growth?

    Hey everyone,

    I have a project where I would like to use a wetmap to transition from one material(s) to another. Simple enough. The hard part is that I need to GROW my wetmap, have it expand until it consumes the whole object's surface. The liquid doesn't cover the whole object and I don't want it to. I just want the wetmap to expand over time.

    I considered rendering out a sequence from render-to-texture and expanding that in After Effects, exporting that sequence to use as a mixer, but that would require a singular UV UV with seams in clever locations, very tedious.

    Is there a way for me to expand the particles blend radius via particle age? I'm not figuring that out if it's possible with the PFDParticleTexture node.

    Is there a way to access these wetmap particles for pflow use? Maybe I could figure out how to grow from there?

    Any advice would be very much appreciated! Thanks.

  • #2
    If the results using just an animated radius look promising for your setup, I think we can arrange the blend radius by particle age for the upcoming nightlies, yes
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      That would be awesome, yes! I can't wait for it for this project but I can see that being of some benefit to others in the future. Not just for this reveal I'm using it for, but could be like an absorption effect, like water on paper. I think for now I just have to do the tedious approach. Thanks!

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      • #4
        Alright, the Blend radius by Particle Age will be in for tomorrow's (Jan 15) nightly
        Svetlin Nikolov, Ex Phoenix team lead

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