Hello!
I want to create boiling water using Phoenix FD 3.
I'm aware of the bubble example scene but I'm more interested in moving the fluid instead of creating bubbles.
My approach is to simulate Bubbles of air using a smoke simulator and then using the resulting velocity field to move the Liquid Simulator.
Do you see any problems with this workflow? What is the correct way to set this up?
I'm working in a 15cm x 15cm Liquid Grid but its scene scale scale is set to 5.
How high would the smoke velocity have to be to properly excite the fluid?
Does the smoke sim has to have "solid object" enabled?
Does the Motion velocity Effect value on the smoke sim simply multiply its velocity field?
I want to create boiling water using Phoenix FD 3.
I'm aware of the bubble example scene but I'm more interested in moving the fluid instead of creating bubbles.
My approach is to simulate Bubbles of air using a smoke simulator and then using the resulting velocity field to move the Liquid Simulator.
Do you see any problems with this workflow? What is the correct way to set this up?
I'm working in a 15cm x 15cm Liquid Grid but its scene scale scale is set to 5.
How high would the smoke velocity have to be to properly excite the fluid?
Does the smoke sim has to have "solid object" enabled?
Does the Motion velocity Effect value on the smoke sim simply multiply its velocity field?
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