I've been trying to get this look for a couple weeks now, and just can't get it. I've read as much of the help files as I can, and asked questions here and there on this forum, as well as other places, but I just can't get it. The attached screen shot has just the hull of the ship we're trying to simulate (the grid's only interaction), and on the right of the attached file is a reference photo of how it should look. We just can't get that massive foam and wake to come from the front of the ship and move off to the sides like it shows in the photo.
The scene is in meters, the ship is the correct size as the real-world ship (337 m long), and since the model was imported, the xforms have been reset and collapsed. The ship is moving close to it's full speed (22 knots of 30 knots, or 11.3 m/s out of 15.5 m/s). I pulled the side panel out with all of our settings for the grid, and displayed the PhoenixFD properties window to even show that I set the motion velocity effect higher than 1 (for the ship). I can't upload the scene due to the nature of my work, so I have to do the screen shot. We're using the latest version of Phoenix: 3.00.02 Build 170109
Can anyone tell me what we're missing? I've messed with a bunch of settings and just can't get it right.
The scene is in meters, the ship is the correct size as the real-world ship (337 m long), and since the model was imported, the xforms have been reset and collapsed. The ship is moving close to it's full speed (22 knots of 30 knots, or 11.3 m/s out of 15.5 m/s). I pulled the side panel out with all of our settings for the grid, and displayed the PhoenixFD properties window to even show that I set the motion velocity effect higher than 1 (for the ship). I can't upload the scene due to the nature of my work, so I have to do the screen shot. We're using the latest version of Phoenix: 3.00.02 Build 170109
Can anyone tell me what we're missing? I've messed with a bunch of settings and just can't get it right.
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