Uniform density | uniform_mass – When enabled, the mass of the fluid will not be considered. Fire simulations work better with this option on, which ignores the mass. However, this option might be useful for pure smoke simulations or explosions (for fire/smoke simulations the inverse of the temperature is considered the mass; the hotter fluid will be lighter and the color will be heavier, just as in real world).
Should be:
Uniform density | uniform_mass – When enabled, the mass of the fluid will not be considered. Fire simulations work better with this option on, which ignores the mass. However, unckecking this option might be useful for pure smoke simulations or explosions (for fire/smoke simulations the inverse of the temperature is considered the mass; the hotter fluid will be lighter and the cooler will be heavier, just as in real world).
Should be:
Uniform density | uniform_mass – When enabled, the mass of the fluid will not be considered. Fire simulations work better with this option on, which ignores the mass. However, unckecking this option might be useful for pure smoke simulations or explosions (for fire/smoke simulations the inverse of the temperature is considered the mass; the hotter fluid will be lighter and the cooler will be heavier, just as in real world).
Comment