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Ideas to make destruction sim interact with Phoenix Fluid Sim

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  • Ideas to make destruction sim interact with Phoenix Fluid Sim

    Hi there,

    I´m planning on doing a shot with an object breaking through a frozen surface from the water below, with only 3ds Max and Phoenix. Since Phoenix doesn´t have support for rigid body simulation/interaction (YET...as I hope...) like real flow does, I´m trying to think of a way to make this work.

    I´m just spitballing a couple of ideas here and would love to get some input:

    1. Simulate breaking ice (Pflow with mParticles).
    2. Use another event in the Pflow with a cloth setup to simulate a fake water surface (put it a little below the actual water surface, so the fragments don´t float above the real water).
    3. Simulate the actual water with Phoenix and add the fragments from step 2 to add natural splashes.

    Any other ideas?
    Last edited by ben_hamburg; 08-03-2017, 07:03 AM.

  • #2
    There was a great demo a while ago using Frost to mesh a Phoenix wave which destroyed a wooden structure.

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    • #3
      Well, apart from the lack of frost at my disposal I think that would kind of be the other way around, that wouldn´t work in this case...

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