Turbulence FD for Cinema 4D has a feature called "Velocity Displacement", which creates lovely sub-grid detail at render time, and only requires a velocity (vector?) cache. According to their user guide, "Velocity Displacement warps the field forward or backward in time, depending on the value you set.". Here's the example image from the documentation.
It works better than any sub-grid detail method I've seen, because it actually reacts to the movement of the fluids. In my own tests, it easily triples the apparent resolution of the sim in a very believable way. There are some artifacts in certain situations (especially if you overdo it), but often it actually clears up grid artifacts.
Any thoughts? Is this something that could potentially be implemented in Phoenix FD and/or the VRay Volume Grid?
It works better than any sub-grid detail method I've seen, because it actually reacts to the movement of the fluids. In my own tests, it easily triples the apparent resolution of the sim in a very believable way. There are some artifacts in certain situations (especially if you overdo it), but often it actually clears up grid artifacts.
Any thoughts? Is this something that could potentially be implemented in Phoenix FD and/or the VRay Volume Grid?
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