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Splash - Mist resimulation question

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  • Splash - Mist resimulation question

    Just wanted to check if I do everything right and that's the expected behavior...

    So I did a liquid sim, exported the grid velocity, no mist, foam, slashes.
    Then I set my parameters for splash, mist and foam the way I want it, affect liquid unchecked.
    I check "Enable Particle Resimulation" and hit "Start" in the Simulation panel.
    -> Simulation times, even before any additional particles are born, are identical to before.
    -> The performance tab still shows the cells per second
    -> The grid cache files in the output paths are also overwritten.

    Seems very much like it is doing a full sim to me - and even if only the grid caches are overwritten (and they apparently are), this is also a time consuming thing on big sims.

    I ran a quick search across the forum, but didn't really find an answer, only found a thread that seemed to confirm that I did things in the right way.

    Best regards,
    Michael
    This signature is only a temporary solution

  • #2
    The resimulation of secondaries is not worth it unless it is a very high res large scale initial sim. I suppose it is if you really dont want anything of the main liquid sim to change but it is basically twice the sim time
    Adam Trowers

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