Hello 
I was wondering the best route to faking large scale ocean caustics. I am starting a project which will have wide shots of Islands. Shall be using phoenix for the ocean and after initial tests having a huge caustic radius on the vray sun would work nice for still images. For animation not so good! Flickers like nuts
Anyway would it best to place geometry under the ocean surface and set it to a green colour for example to fake this. Volume fog doesn't work so well without caustics enabled. Here is a real world example (I won't be having it that complex but to give an idea).
https://www.dropbox.com/s/cawjkq2pyy...8cf0a.jpg?dl=0
Initial test result is here (This is done have light blue/green geometry under the water which become deeper away from the islands etc.)
https://www.dropbox.com/s/qqt9ep9qo6...olume.JPG?dl=0
Thanks!

I was wondering the best route to faking large scale ocean caustics. I am starting a project which will have wide shots of Islands. Shall be using phoenix for the ocean and after initial tests having a huge caustic radius on the vray sun would work nice for still images. For animation not so good! Flickers like nuts

Anyway would it best to place geometry under the ocean surface and set it to a green colour for example to fake this. Volume fog doesn't work so well without caustics enabled. Here is a real world example (I won't be having it that complex but to give an idea).
https://www.dropbox.com/s/cawjkq2pyy...8cf0a.jpg?dl=0
Initial test result is here (This is done have light blue/green geometry under the water which become deeper away from the islands etc.)
https://www.dropbox.com/s/qqt9ep9qo6...olume.JPG?dl=0
Thanks!
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