I want to create a vortex whereby objects (say toy car models) are spinning around a vortex (or tornado etc).
I don't want the toy cars to be randomly rotated around the vortex but for their local pivots to be let's say perpendicular to their line of travel swirling in the vortex.
Is Phoenix the right tool for this or would it be cracking a nut with a sledgehammer ?
I looked at Particle Flow, but I couldn't see anywhere where I could control the direction of the particles along their path of travel.
Many thanks for any advice.
I don't want the toy cars to be randomly rotated around the vortex but for their local pivots to be let's say perpendicular to their line of travel swirling in the vortex.
Is Phoenix the right tool for this or would it be cracking a nut with a sledgehammer ?
I looked at Particle Flow, but I couldn't see anywhere where I could control the direction of the particles along their path of travel.
Many thanks for any advice.
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