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Foam around object at sea

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  • #16
    First off, Thank you Svetlin for helping me out! After reading the online docs about Brush mode, it is still quit unclear. Online examples would be very nice!
    So, this is what I did! Made my Big cylinder (Hidden) larger, changed the emit Mode to 'Volume Brush' made a VraydistanceTex and placed it as an instance in the brush source.
    But now the size is not controlled by the VraydistanceTex spinner, but still using the Size of the Big cylinder. I really would like to learn all these possibilities you mentioned.

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    • #17
      Hi Svetlin, I can't figure it out! I really would like to see the foam being generated using the VraydistanceTex. Can you please make an working example using my file?

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      • #18
        There you go - the distance texture is looking at the distance to the cylinder and is plugged as a mask for the Particles.
        Attached Files
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #19
          Thank you Georgi, I will check it out right away!

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