Hi guys, my simulations are pretty much all liquids, and all happen at smaller scales (CG product shoots). Every time I run a sim with prefilled liquid, the surface devolves into a very noisy mess with visible artifacts. I'm familiar with tools like RealFlow where there's some benefit to running out a few seconds to allow the liquid to settle, but that doesn't help here. I've let it run for 10 seconds and still get the same result. Image attached shows what I'm seeing.
Is there some particular setting that would contribute to or mitigate this issue?
Is there some particular setting that would contribute to or mitigate this issue?
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