I've gone through the manual and done quite a bit of testing, and these items are still unclear to me:
- Grid Unit Scale - Assuming my scene is built to scale, when I create a simulator from scratch, is there any reason I should not just set Unit Scale to 1, with Cell Size being the primary control for sim resolution?
- Simulate Air Effects - Does this ONLY impact the sim if Splash/Mist is enabled? Since it's in the main Liquid section, I'm not sure if it's impacting standard liquids as well.
- Surface Tension - the manual suggests this is crucial to sense of scale for liquid sims, but provides no practical example. Is there a formula that can be leveraged? For example, if my scene is built to real world scale, cm units, table-top sized simulations, how do I set this for realistic water?
Thanks in advance, LOVING PhoenixFD so far!
- Grid Unit Scale - Assuming my scene is built to scale, when I create a simulator from scratch, is there any reason I should not just set Unit Scale to 1, with Cell Size being the primary control for sim resolution?
- Simulate Air Effects - Does this ONLY impact the sim if Splash/Mist is enabled? Since it's in the main Liquid section, I'm not sure if it's impacting standard liquids as well.
- Surface Tension - the manual suggests this is crucial to sense of scale for liquid sims, but provides no practical example. Is there a formula that can be leveraged? For example, if my scene is built to real world scale, cm units, table-top sized simulations, how do I set this for realistic water?
Thanks in advance, LOVING PhoenixFD so far!
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