When starting a resim with decreased playspeed (slow down method), what is best to be done with the animated geometry that has been driving the smoke simulation in the cage?
-Slow down the animation to identical playspeed?
-turn it off/hide all geometry that could possibly affect the Resim?
-or can I ignore it at all for Resim?
-Slow down the animation to identical playspeed?
-turn it off/hide all geometry that could possibly affect the Resim?
-or can I ignore it at all for Resim?
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