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There you go! Just simulate 1-2 frames and render. See the curve in Volumetric options. That's how volume smoke is created. One more hint: to produce nice rays you must use small and bright light source otherwise light would get diffused and illuminate the whole volume evenly.
Hi George,
Thanks for the sample scene. I wonder where can I find the Volumetric options. Is it Phoenix sim node?
Yup, these would be the Fire, Smoke Color and Smoke Opacity rollouts - unlike in 3ds Max, in Maya these are not under a floating dialogue named Volumetric Options, but are stuffed among the rest of the Simulator's rollouts.
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