hey, still working on my underwater volcano sim, I was thinking how to integrate some slow moving lava.
As far as I know I should be able to use the Lava sim as source for a smoke emitter, but I?d like to know how I could control the discharge with it. Can I somehow use some channel like velocity in the liquid sim to drive the amount of discharge from the liquid lava?
So I could have the effect of only the "hot" lava emitting fire/ smoke, until it cools down/stops moving.
And could I also use that information to drive a blend map to shade the Lava from hot to cold?
The information about the Phoenix texmap is a bit sparse in the manual...
As far as I know I should be able to use the Lava sim as source for a smoke emitter, but I?d like to know how I could control the discharge with it. Can I somehow use some channel like velocity in the liquid sim to drive the amount of discharge from the liquid lava?
So I could have the effect of only the "hot" lava emitting fire/ smoke, until it cools down/stops moving.
And could I also use that information to drive a blend map to shade the Lava from hot to cold?
The information about the Phoenix texmap is a bit sparse in the manual...
Comment