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Fire Hydrant - Liquid Simulation

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  • Fire Hydrant - Liquid Simulation

    Hi,

    I currently working on a scene with fire hydrant got hit by a car and water pump out that. I'm trying to take advantage of the waterfall preset. I like the look of the foam and splash but I'm having a hard time to control the fluid direction. The water fall is going downward and my fire hydrant is going upward. First I move the container up cos my fluid is going up then I try to add a curve follow path so the water can go upward and to a point and I expect the gravity may pull it down depend on how I change the gravity strength. The fluid was going up at first but it can't go to the height that I want doesn't matter how I change the follow path speed. Second method I tried is I revert the direction of the gravity so my fluid actually went to the height that I want but I don't know how to pull the fluid it down.

    Hope I can get some tips from you guy.

    Thanks,

  • #2
    I think you'll run into more trouble reversing the gravity - I'd suggest to have it in its natural direction and make the Follow Path do the rest of the job. In the latest nightlies there is a Force preview in the viewport you could use to make the process of adjusting easier. Together with the gravity strength, I think the Influence of the Follow Path would be the most important parameter as well - it would allow you to balance between the effect of the force and the gravity basically.

    Hope this helps
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3

      I will try with your suggestion tomorrow. I currently rotate my scene up side down before I took off to take advantage of the waterfall preset. I know it sounds lame .

      Thanks Svetlin

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      • #4
        One more thing is I'm using a cylinder shape to emit fluid. The fluid emit upward and outward around the cylinder base on the normal direction. So I deleted all the face around the cylinder to prevent fluid emit outward but the fluid just not emit any fluid at all. I tried to create a new scene create a new cylinder delete all the face except the one facing upward, delete history, apply the preset again and still the fluid just not emitting. That's also the issue I'm having a hard time with. The main idea is the fire hydrant got hit by a car, water will come out from the ground will hit a certain height then pull down by the gravity.

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        • #5
          Hey,

          You should always use closed geometry when it must emit using Phoenix. You should be able to select emitting faces using Polygon ID or Vertex Color instead.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            I'm using a waterfall preset which is working fine so far and I really like the look. As soon as i change the emit mode to Volume Inject . Phoenix stop emitting fluid. Any reason why?

            Thanks

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            • #7
              Yup, in case you mean using Volume Inject with an open geometry, the reason is that open geometries don't have a volume, while Surface Force just needs the surface and the normals and it can discharge properly even this way.
              Svetlin Nikolov, Ex Phoenix team lead

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