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Hello, there is a way to freeze and export the mesh (liquid plus particles) generated at a specific frame as .OBJ or .FBX? Thanks.
PS: I'm working on Maya.
Hey, are you in Max? If so, you can save any frame of the viewport with Show Mesh enabled to OBJ or FBX or basically any mesh format that 3DS Max supports, with modifiers applied and all.
Hey, are you in Max? If so, you can save any frame of the viewport with Show Mesh enabled to OBJ or FBX or basically any mesh format that 3DS Max supports, with modifiers applied and all.
After some more experiments I found out that the liquid mesh can be simply exported similarly to 3dsmax workflow. From the documentation I understood that other channels like foam, mist or bubbles can't be exported with current release. So I'd like to ask that could be added in the future, it would be really useful being able to export those particles as well.
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