Hello,
Is there a way to access the [static mesh] output from fluids in Maya for Boolean operations?
Astounded how brilliant Phoenix is in general, and CUDA rendering of fluids has really saved the day on a current deadline
Unfortunately the Phoenix cutter is a bit crashy at the moment and from what I understand isn't good for meshes anyway. Isosurface or Volumetrics are no good for CUDA, so the last option may be boolean ops on the mesh but I'm not sure it's accessible?
Had a similar scenario last year with NParticles which got solved using Alembic and animated booleans in C4D
Any advice super-appreciated.
/
Rico
Is there a way to access the [static mesh] output from fluids in Maya for Boolean operations?
Astounded how brilliant Phoenix is in general, and CUDA rendering of fluids has really saved the day on a current deadline

Unfortunately the Phoenix cutter is a bit crashy at the moment and from what I understand isn't good for meshes anyway. Isosurface or Volumetrics are no good for CUDA, so the last option may be boolean ops on the mesh but I'm not sure it's accessible?
Had a similar scenario last year with NParticles which got solved using Alembic and animated booleans in C4D
Any advice super-appreciated.
/

Comment