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  • Discharge modifiers

    Hey guys,

    I?ve been playing around with the discharge modifiers.
    I?ve got a debris setup, where I emit smoke from flying debris made with a PFlow.
    Once the debris hits the ground, it should of course stop emitting smoke.
    So I linked a parameter modifier to the discharge slot of the source.
    But I couldn?t quite figure out how to properly manipulate the curves to do what I wanted them to do: reduce the emitted amount of smoke emitted based on the speed of the debris.

    I found a script for particle flow to display the speed of the particles, since before that I had no idea what values to put in the discharge modifier, as soon as I added one for speed, the discharge just seemed to be zero.

    As far as I understand the X value corresponds with the speed, since I can enter pretty much any number there, while the Y value corresponds to the multiplier (1=full discharge, lower values = discharge multiplied/divided by the lower value).
    So I put the first X value at the maximum speed I could read from the PFlow script and put the Y value to 1 there. I added another point to where the discharge should start do decline and then another value at the zero speed, where Y would also be zero.

    But it still looks not quite like I would imagine it and the overall emission seems to be too low.

    So I just wanted to check, if I understood correctly how this works, before experimenting more with dfferent values.

  • #2
    Hey,

    This is correct - this is the way the curve works. Can you screenshot it? Notе that the top speed might be about a few hundred.

    Cheers!
    Last edited by Svetlin.Nikolov; 02-10-2017, 07:32 AM.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Ok, thanks for confirming that. Seem slike I just had to increase the values even more to get the desired result.

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