Howdy! So I'm new to Phoenix, and by extension the shader. I've been doing a bunch of Fume explosions and the sims are getting slow to load. I decided to resim and export as open .vdb for use with the v-ray volume grid. After purchasing Phoenix FD, it looks to me like the V-Ray volume grid is using the same basic shader as Phoenix. Maybe slightly different? Anyway, so far, I'm having no luck rendering the vvg fire/smoke in a manner that looks anything even remotely close to my Fume FX. Is there a known formula for being able to closely approximate the black-body shader, etc from Fume with the Phoenix shader setup? Also does anyone have recommendations on a current tutorial or series of tutorials on using the Phoenix shader/rendering options? I love how fast the volume grid is in comparison to the fume sims. Hope I can make it look as good!
Thanks!
Thanks!
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