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  • #16
    Hey, the reason for this is because the Initial Fill up option so far works as if the simulator would be used for ocean simulation. Does the liquid still take long time to settle after you use this method: https://docs.chaosgroup.com/display/...ith+Containers

    I will also add an option to disable the ocean function of the fillup in tomorrow's nightly.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Ah, yes. I've tried to reproduce the issue but misunderstand the exact problem. Thanks, Svetlin!
      Last edited by ; 17-01-2018, 02:34 AM.

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      • #18
        Thank you all!

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        • #19
          Originally posted by Svetlin.Nikolov View Post
          Hey, the reason for this is because the Initial Fill up option so far works as if the simulator would be used for ocean simulation. Does the liquid still take long time to settle after you use this method: https://docs.chaosgroup.com/display/...ith+Containers

          I will also add an option to disable the ocean function of the fillup in tomorrow's nightly.

          Cheers!
          Hi We tried with your method and water seems to slowly go away not sure why. I attached the scene
          Attached Files
          Last edited by cb LLC; 21-01-2018, 01:29 PM.

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          • #20
            Hi,

            I see there's a Consumed Liquid option set to 0.05. This would lead to liquid particles loss. Set it to 0.0 and try again

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            • #21
              Originally posted by George Barzinski View Post
              Hi,

              I see there's a Consumed Liquid option set to 0.05. This would lead to liquid particles loss. Set it to 0.0 and try again
              hi even with 0 liquid slowly goes away

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              • #22
                If it's about ~ 7- 10 prt. per frame, it's a known behavior which is on our to-do list.

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                • #23
                  Originally posted by George Barzinski View Post
                  If it's about ~ 7- 10 prt. per frame, it's a known behavior which is on our to-do list.
                  it looks like it looses a lot of liquid it goes from Liquid: 4 807 156 (Pos,Vel,ID) to - Liquid: 3 710 865 (Pos,Vel,ID) in just 240 frames

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                  • #24
                    Okay, I'm on it. Reproduced it here with your scene. Will ping you when I have something..
                    Svetlin Nikolov, Ex Phoenix team lead

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                    • #25
                      Hey, the fix will be in tomorrow's nightly builds. Expected behavior would be to have very few particles still disappearing, but like George said, no more than a few per frame, but nothing like hundreds or thousands.

                      Cheers!
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #26
                        Originally posted by Svetlin.Nikolov View Post
                        Hey, the fix will be in tomorrow's nightly builds. Expected behavior would be to have very few particles still disappearing, but like George said, no more than a few per frame, but nothing like hundreds or thousands.

                        Cheers!
                        Thanks a lot for the fix!

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                        • #27
                          Oh, thank YOU!
                          Svetlin Nikolov, Ex Phoenix team lead

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