I'd like to learn more about the "Performance" reading while simulating in build 3.05.00. A higher performance value probably means better and more efficient simulation calculations, right? My test smoke grid is 1.2million cells (non-adaptive) and is showing about 1.12M vox/s. It seems to be using only about 22% cpu usage throughout the sim as well but that may be based on ram requirements together with overall cpu core count or something like that (16 core processor).
My initial assumption was that it measures calculated voxels per second but I'm unsure because my grid is 1.2million and it takes about 1.2s per frame.
Any info is appreciated - thanks!
My initial assumption was that it measures calculated voxels per second but I'm unsure because my grid is 1.2million and it takes about 1.2s per frame.
Any info is appreciated - thanks!
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