Announcement

Collapse
No announcement yet.

Adding more "curlyness"/vortices

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Adding more "curlyness"/vortices

    I'm trying to simulate fire (I started from the example) but it just goes straight up. How do I add a higher chance that it will "curl/swirl around"?

  • #2
    Hey,

    You have several options there, or a combination of these would work too:
    - If the fire not only goes straight up, but moves up too fast, then you need to increase the Scene Scale in the Grid rollout.
    - Once the scale looks right, you can increase the conservation quality. It would improve the rolling and fluidity of the sim. There's more on that in the docs.
    - Increasing the vorticity would help too.
    - You could use a Turbulence helper.
    - Or you could use the Randomize option in the Dynamics rollout.

    Hope this helps
    Svetlin Nikolov, Ex Phoenix team lead

    Comment

    Working...
    X