Hey guys,
I?m doing some R&D for a shot with big ocean waves.
I?m trying out the new waveforce but I?m having trouble getting the look I?m after:
![](https://forums.chaosgroup.com/filedata/fetch?filedataid=40205&type=thumb)
I can get big waves, but I can?t get the detail right. If I use low values (Level3), i get the kind of waves i?m looking for (10m high), but I lose all the fine detail:
![](https://forums.chaosgroup.com/filedata/fetch?filedataid=40207&type=thumb)
And if I increase the detail, I get to many small spikey waves (Level 10):
![](https://forums.chaosgroup.com/filedata/fetch?filedataid=40208&type=thumb)
So how can I get something closer to the reference image?
Another question would be: Is there a way to increase the distance of the waves?
Is there a way to reduce the displacement strength without influencing the waveforce sim?
And what are the most important parameters to get nice foam patterns all over the place, like in the reference image?
I?m doing some R&D for a shot with big ocean waves.
I?m trying out the new waveforce but I?m having trouble getting the look I?m after:
I can get big waves, but I can?t get the detail right. If I use low values (Level3), i get the kind of waves i?m looking for (10m high), but I lose all the fine detail:
And if I increase the detail, I get to many small spikey waves (Level 10):
So how can I get something closer to the reference image?
Another question would be: Is there a way to increase the distance of the waves?
Is there a way to reduce the displacement strength without influencing the waveforce sim?
And what are the most important parameters to get nice foam patterns all over the place, like in the reference image?
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