hi there,
merry belated x-max first of all.
I do need to simulate a thin liquid covering different sorts of geometry, with lots of particles following the movement.
Now i wonder how to do that..
when i simulate the liquid with velocity grid channel output, and try to add the particles in PF, i need to place the emitter somewhere near the liquid to be part of the fluid. But with multiple fluid emitters its kind of hard.. with phoenix birth operator nothing happens to me.. also its damn slow even with low partilce count. Could someone share a light whats the best workflow for it maybe?
Even i wonder what about the Particles in the Phoenix source? i've found barely information about it, it sounds like this is maybe the way i need to go though..
would appreciate any hints on it!
thanks and best regards
Jonas
merry belated x-max first of all.
I do need to simulate a thin liquid covering different sorts of geometry, with lots of particles following the movement.
Now i wonder how to do that..
when i simulate the liquid with velocity grid channel output, and try to add the particles in PF, i need to place the emitter somewhere near the liquid to be part of the fluid. But with multiple fluid emitters its kind of hard.. with phoenix birth operator nothing happens to me.. also its damn slow even with low partilce count. Could someone share a light whats the best workflow for it maybe?
Even i wonder what about the Particles in the Phoenix source? i've found barely information about it, it sounds like this is maybe the way i need to go though..
would appreciate any hints on it!
thanks and best regards
Jonas
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