Hi,
I am experimenting with animating Time Scale... not straightforward to say the least...
Is there any way to simulate a bullet time effect?
I mean without simulating a very high number of frame and then re-timing the result in post?
I found that animating the Time Scale and Steps per Frame isn't doing a good job...
Usually the animators are delivering a fake slowdown animation, and trying to match simulation on that is nearly impossible...
I am talking about liquid simulation by the way, and find it weird that you can't actually re-simulate anyhow...
I am experimenting with animating Time Scale... not straightforward to say the least...
Is there any way to simulate a bullet time effect?
I mean without simulating a very high number of frame and then re-timing the result in post?
I found that animating the Time Scale and Steps per Frame isn't doing a good job...
Usually the animators are delivering a fake slowdown animation, and trying to match simulation on that is nearly impossible...
I am talking about liquid simulation by the way, and find it weird that you can't actually re-simulate anyhow...
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