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  • Adjust viscosity (etc) after emission?

    Is it possible to adjust the viscosity of fluid after emission? I know I could probably animate the viscosity on the timeline but that would affect the emitter, not the particles. I'm thinking about liquids that change viscosity when exposed to air etc.

  • #2
    Hey - you can use the Mapper to alter channels which are already emitted. Air exposure won't happen automatically though - at the moment you'll have to cheat by using a distance tex or something similar, depending on your setup.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Sounds like a good idea thanks Svetlin.

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      • #4
        Well I still haven't figured out how to do this properly. I don't see the Viscosity map in my Phoenix, is this a new feature?
        Viscosity map:
        https://docs.chaosgroup.com/display/...+%7C+LiquidSrc

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        • #5
          Ah, sorry - I assumed you saw some of the new videos online and this is why you asked for it. Yes, it's a brand new feature - you need a latest nightly for it to work
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Thought I'd post here as it is exactly my question as well.
            Love that we can control individual emitters viscosity now and I've been playing around with it a bit, but is there a way to get particle age into the mapper?
            Would really like to have liquids able to solidify/liquefy, thinking lava and wax effects.
            Gavin Jeoffreys
            Freelance 3D Generalist

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            • #7
              Not yet, but if you just set the mapper's time not to act immediately but over time, it would solidify first the oldest and then the youngest particles, so it would be quite similar.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                I'm logged into the nightlies and don't see anything for 3dsmax 2014

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                • #9
                  Hi,

                  Recently, we dropped the nightly builds for 3ds Max 2013 and 2014. So, you can find the last nightly builds for these versions by January 17th.

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                  • #10
                    Hi George, please tell me support for 2014 hasn't been dropped altogether. It's my perpetual license!

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                    • #11
                      Yes, I'm afraid it is - Phoenix for Max would no longer support Max 2013 and 2014 because we already had an ever increasing number of issues trying to keep the support for them.
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #12
                        The nightly as of 9 days ago is the last Phoenix for 2014? Ever?

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                        • #13
                          I'm afraid it is.
                          Georgi Zhekov
                          Phoenix Product Manager
                          Chaos

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                          • #14
                            Well I hope this decision changes. Minor updates for the major version (3.0) I purchased should really be included here. This is not cheap software for an independent user like myself ... not to mention V-Ray on top of it. Is the same attitude going to trickle down into V-Ray as well?

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                            • #15
                              V-Ray won't be dropping Max 2013 and 2014 right now from what I know. It's about the attitude though - in order to add new stuff to the software, often old versions become incompatible and it takes a lot of effort to keep them running. When it comes to the point that we are spending half the development time in nursing the old versions, it's better to drop them in order to be able to continue improving the software.
                              Svetlin Nikolov, Ex Phoenix team lead

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