hi if you look at the video (many slide the timer slowly) you will see perfectly smooth water and then water gets very noisy like there is a turbulence but there is no turbulence. How do i get rid of noisy looking water. I know robot is mooving in the water by why noise is through out the whole room. We are using fill box and for some reason water never settles to 100% still and smooth. Thanks
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are you using vray sun? it could be the specular from it that causes the noise.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Morbid Angel View Postare you using vray sun? it could be the specular from it that causes the noise.1 Photo
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Yeah that looks weird I'm not sure what it isany vector displacement on the fluid?
Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Morbid Angel View PostYeah that looks weird I'm not sure what it isany vector displacement on the fluid?
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Hey,
It's not really that mush velocity - in the channel range you can see it goes from 0 to 5, where 5 is voxels per second - the preview automatically adjust because of the Auto Range, so it can show you reach data.
Give a latest nightly a shot - there were several changes involving border conditions, so the higher velocities on the simulator walls might go away.
However, I know of an effect where if you leave static FLIP liquid long enough, it would start creating some patterns which I think I know how to suppress, but with a latest nightly there should be at least some improvement.
Another thing I'd suggest would be to try and raise the grid resolution - 1.5M is quite low right now and boosting it to 10-20M will change the behavior, hopefully in a better way.
Hope this helps, cheers!Svetlin Nikolov, Ex Phoenix team lead
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