I've been working with Phoenix fluid sims for the first time. In particular an ocean shot. Is there a standard workflow for floating an object on a phoenix ocean surface, or any fluid for that matter? I kind of assumed it could support two way interactions, but the more I look for that. the less I find. Once I have a handle on this, I need to bring a submarine up to the surface of the ocean in moderately choppy ocean conditions. Is there a generally accepted workflow I should be assuming?
Thanks! Hopefully this isn't too dumb a question... I don't see anything in the Phoenix docs that addresses two-way interaction. Did I miss something?
-Josh
Thanks! Hopefully this isn't too dumb a question... I don't see anything in the Phoenix docs that addresses two-way interaction. Did I miss something?
-Josh
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