Hi
are there any good tutorials or ideas how to scatter lots of clouds in the sky without overloading GPU memory (we use octane). I think max does not support instance grid and itoo forest cannot scatter this kind of stuff. So I am not sure how to scatter vdb clouds for miles like E-ON Ozone cloud software does procedurally. (picture attached)
Anyway to get infinite clouds feature like infinite ocean you have in the future. Thanks
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