I'm curious if there is a mathematical process to get the values of an amplified resolution resimulation to render similar to the original simulation (just in terms of fire/smoke values).
For example, my sim has roughly 22milion voxels and was resimulated with an amplification of 1.0, so now the new amplified sim is roughly 183million. Using the render settings from the 22million grid results in a large difference in fire brightness and levels (the 183 million grid appears much more dim and less overall super bright values). Currently I'm arbitrarily increasing some of the values like "Fire Multiplier" and "Smoke Opacity" until they look more like the other but maybe someone knows a mathematical equivalent.
Any advice is appreciated!
Thanks!
Josh
For example, my sim has roughly 22milion voxels and was resimulated with an amplification of 1.0, so now the new amplified sim is roughly 183million. Using the render settings from the 22million grid results in a large difference in fire brightness and levels (the 183 million grid appears much more dim and less overall super bright values). Currently I'm arbitrarily increasing some of the values like "Fire Multiplier" and "Smoke Opacity" until they look more like the other but maybe someone knows a mathematical equivalent.
Any advice is appreciated!
Thanks!
Josh
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