Hi,
I have an issue where I try to fill upp an irregular shape with water. I figured that using a cube as a volume brush would allow me to "set" the water level by rising it up. everything outside my shape is inside geometry that is set to solid and has "clear inside" activated. And the simulation clears out all active particles that end up on the wrong side just fine, the problem is that they are still allowed to spawn on the wrong side. So I end up with a large cube of water travelling up on my screen. I did try using a Confine geometry as well but with exactly the same result.
Really what I'm asking is: Is particles supposed to be able to spawn inside of a solid surface or outside of a confine geometry?
I'm using Maya 2018.2 and phoenix version 3.10.01 nightly
Regards,
Lennie
I have an issue where I try to fill upp an irregular shape with water. I figured that using a cube as a volume brush would allow me to "set" the water level by rising it up. everything outside my shape is inside geometry that is set to solid and has "clear inside" activated. And the simulation clears out all active particles that end up on the wrong side just fine, the problem is that they are still allowed to spawn on the wrong side. So I end up with a large cube of water travelling up on my screen. I did try using a Confine geometry as well but with exactly the same result.
Really what I'm asking is: Is particles supposed to be able to spawn inside of a solid surface or outside of a confine geometry?
I'm using Maya 2018.2 and phoenix version 3.10.01 nightly
Regards,
Lennie
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