Hey,
is there is a trick to get small scale liquids to build up drips?
I'm simulating coffee and I can't get the coffee spout to drip in the end.
If I'm animating down the velocity, the stream only gets thinner.
I'm using the coffee preset but raised the spf (20) and cell count(~20m) and set the scene scale to 1.
I turned the foam off for now.
I also tried to put two cylinders with noise controllers for the scale and position in the spout.
Which kind of helps to get a little bit of random movement in the stream but not for the drips in the end of the animation.
Here is a Preview
https://drive.google.com/open?id=1Ru...mbkzMW8DXg2zkA
The cubs you see have a Demeter of 6cm and my scene scale is set to one mm per max unit.
is there is a trick to get small scale liquids to build up drips?
I'm simulating coffee and I can't get the coffee spout to drip in the end.
If I'm animating down the velocity, the stream only gets thinner.
I'm using the coffee preset but raised the spf (20) and cell count(~20m) and set the scene scale to 1.
I turned the foam off for now.
I also tried to put two cylinders with noise controllers for the scale and position in the spout.
Which kind of helps to get a little bit of random movement in the stream but not for the drips in the end of the animation.
Here is a Preview
https://drive.google.com/open?id=1Ru...mbkzMW8DXg2zkA
The cubs you see have a Demeter of 6cm and my scene scale is set to one mm per max unit.
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