Hi,
it's a bit difficult to say for sure. But can it be that rgb raises the simulation time in liquid sims alot?
I've been testing a sim, especially the outgoing velocity, about 200(edit:100) frames after the sim started.
I had about 10mins per frame sim time.
After I was happy I went back to the beginning of the simulation and activated rgb.
I'm using an animated noise map to emit it.
Now the sim is roughly where I tested it before and I've got a simulation time of 1h and 57min.
I changed some other things like the cell size and the spf a little bit.
So I expected the time to double or even triple but two hours seems ridiculous.
I've a grid with 18m cells and 3.1m liquid particles. No foam or other particle types.
Im using the latest stable in max 2017.
it's a bit difficult to say for sure. But can it be that rgb raises the simulation time in liquid sims alot?
I've been testing a sim, especially the outgoing velocity, about 200(edit:100) frames after the sim started.
I had about 10mins per frame sim time.
After I was happy I went back to the beginning of the simulation and activated rgb.
I'm using an animated noise map to emit it.
Now the sim is roughly where I tested it before and I've got a simulation time of 1h and 57min.
I changed some other things like the cell size and the spf a little bit.
So I expected the time to double or even triple but two hours seems ridiculous.
I've a grid with 18m cells and 3.1m liquid particles. No foam or other particle types.
Im using the latest stable in max 2017.
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