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  • newbie questions

    Hi All,

    I'm trying my hand at a beach waves sim and have a few questions when it comes to rendering it.

    I have simmed 1000 frames and if I only need the last 300 frames I assume I can delete the .aur files to save disk space? my sim is 600mb per frame.
    If I want motion blur, do I need the velocity channel on the output grid?

    In general what can I do to save disk space?

    Is there any advantage to using vrayvolumegrid or can i just make sure all slaves have phoenixFD installed?

    Finally we got a new i9 7960x machine with 128gb ram and 2 samsung pro ssd drives for the purpose of doing phoenixFD sims. I'm getting 3M vox/s currently. Does that sound about right? Is there anything I should do or check to make sure everything is going as quickly as possible? Maybe turn off hyperthreading? I'm not sure i really want to get into overclocking but maybe i should?

    thanks all!

    Peter

    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

  • #2
    1. Yes, you can safely delete the unneeded files.
    2. Yes, you need Simulator -> Output -> Velocity grid channel exported for motion blur
    3. You can try reducing the Output -> Storage Quality but this could cause artifacts. Please check the screenshots here: https://docs.chaosgroup.com/display/.../Liquid+Output
    4. As far as I know, the rendered result using volumeGrid vs Phoenix FD simulator should be identical.

    I can't give you an informed answer on the hardware questions. Hopefully one of the devs can chime in.

    edit; Completely slipped my mind - we have an entire thread on the topic of hardware: https://forums.chaosgroup.com/forum/...ation-hardware

    Hope that helps.
    ​​​​​​​
    Cheers !
    Last edited by Gosho.Genchev; 30-04-2018, 09:03 AM.
    gosho.genchev@chaosgroup.com

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