Hi All,
I'm trying my hand at a beach waves sim and have a few questions when it comes to rendering it.
I have simmed 1000 frames and if I only need the last 300 frames I assume I can delete the .aur files to save disk space? my sim is 600mb per frame.
If I want motion blur, do I need the velocity channel on the output grid?
In general what can I do to save disk space?
Is there any advantage to using vrayvolumegrid or can i just make sure all slaves have phoenixFD installed?
Finally we got a new i9 7960x machine with 128gb ram and 2 samsung pro ssd drives for the purpose of doing phoenixFD sims. I'm getting 3M vox/s currently. Does that sound about right? Is there anything I should do or check to make sure everything is going as quickly as possible? Maybe turn off hyperthreading? I'm not sure i really want to get into overclocking but maybe i should?
thanks all!
Peter
I'm trying my hand at a beach waves sim and have a few questions when it comes to rendering it.
I have simmed 1000 frames and if I only need the last 300 frames I assume I can delete the .aur files to save disk space? my sim is 600mb per frame.
If I want motion blur, do I need the velocity channel on the output grid?
In general what can I do to save disk space?
Is there any advantage to using vrayvolumegrid or can i just make sure all slaves have phoenixFD installed?
Finally we got a new i9 7960x machine with 128gb ram and 2 samsung pro ssd drives for the purpose of doing phoenixFD sims. I'm getting 3M vox/s currently. Does that sound about right? Is there anything I should do or check to make sure everything is going as quickly as possible? Maybe turn off hyperthreading? I'm not sure i really want to get into overclocking but maybe i should?
thanks all!
Peter
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