I wanted to try something underwater with bubbles - the issue I am having is that when using smoke as the base it wants to expand and dissipate too much.
Dissipation and cooling are both on 0, vorticity is off completley, I have tried increasing the gravity while lowering the time scale to .1 (to 'suck' the bubbles up faster) and the best result I can get is still not really there.
As can be seen in the attached image - the smoke spreads out too much, becoming thinner and thinner until it stops being meshed. A long way from hitting the waters surface above us.
Any ideas for settings that will keep the smoke in clumps which mostly just travel upwards, instead of every direction all at once?
Dissipation and cooling are both on 0, vorticity is off completley, I have tried increasing the gravity while lowering the time scale to .1 (to 'suck' the bubbles up faster) and the best result I can get is still not really there.
As can be seen in the attached image - the smoke spreads out too much, becoming thinner and thinner until it stops being meshed. A long way from hitting the waters surface above us.
Any ideas for settings that will keep the smoke in clumps which mostly just travel upwards, instead of every direction all at once?
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